The trick is to act like you’re actually throwing the magic at the enemies, which is a lot of fun. Using magic for combat was by far the easiest thing for me to use, not being a massive Kinect player I didn’t have to unlearn the standard practices of playing kinect games. The horse, built on Lionheads Milo technology, will play a main role similar to the dogs of the other Fable titles, and you will be able to level up your horse. While riding, the horse took some damage, so we stopped off somewhere and we put the magic gloves into action by removing arrows from the horse and then magically healing by rubbing over the wounds. From then on you start on a journey with Theresa well on your way to becoming a hero, trying to get to the Spire, the long way round.įable: The Journey is built on the Unreal Engine so Lionhead could concentrate on gameplay and on creating the Fable world. Gameplay was interesting, I tried out a few different modes, this game is a sit down and play game as opposed to the regular standing up Kinect games.įirstly we took the reigns to control your horse, this was a little tough due to being calibrated to someone who played before me, however Lionhead boast auto-calibration software inbuilt to the game, so as you play a bit longer it will all correct itself to your playing style. After this encounter your horse is damaged and Theresa gives you some magic gloves to heal the horse, somehow these gloves are forged to you. Instead, you play an ordinary person who meets Theresa and helps her out of a sticky situation. Gary Carr, Executive Producer, walked me through the back story you don’t play the hero bloodline that have been the protagonists in previous Fable adventures. Last week I sat down with the folks at Lionhead Studios for a preview and play of the new Kinect title Fable: The Journey.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |